Fixed: Fixed the image picker not working properly. Added: When in precision build mode, [Shift + [MMB] (Middle Mouse Button) can now be used to set the pivot to another item. Added: Keyboard and mouse input is now supported on consoles. Fixed: Fixed a bug that caused guest chat messages to still go through. Temporarily disable some UI animations to fix some UI not working properly. What is wrong with reporter Susan Raff's arm on WFSB news? Added: New path "pressure plate" item. Changed: Can now recolor the vintage cars ride track, defrosted the Vintage car window. Changed: Increased the cars per train limit on some roller coasters. Fixed: Fixed an issue allowing too many trains to be spawned on a ride. Added: Can now set the font of text signs. Added: Most particle emitters support dynamic modes now, allowing them to pulse or toggle over time. This item can be used to schedule various items other activatable items and play them back by activating the sequencer with another item. See for more information on how to setup a Rotate joint. Fixed: Fixed an issue causing dynamic lights to have the default color after loading a park until a setting was changed. Fixed: Fixed tracked rides not loading in/out when moving away/towards them. You may need to increase the color intensity of these items to get equally bright lights. Added: Wooden fence sloped variants for those who had none. This should also fix issues with R15 characters not spawning there at all. Fixed: Fixed the inability to remove side items. Fixed: Fixed nondescript error when removing water when there is a submerged item above it that prevents removal of water. Added: Added a setting to play only the default game music or only custom music. Full is a new mode, adjusting the (delta) roll of the trak as well. Added: Added a new, more advanced support generation system for tracked rides (beta. Fixed: Fixed an issue causing players to sometimes to get stuck inside of stalls. Fix: Queue warning appeared even though there was a queue sometimes. Fixed: Track camera now in all cases focuses the piece to be built. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. Added: The vertical launch coaster can now use hold brakes. Added: Tracking guest and income statistics for all rides and stalls now. Fixed: Toggling track camera on now properly instantly focuses the target piece. (hopefully). [Alt/] + [Shift] + [RMB] can now also be used to set/reset the pivot in precision build mode. Fixed: Temporarily changed some UI logic to fix some UI not working properly. (Not currently supported by controllers). Changed: Improved support generation for inverted tracks. Tooltips are also more frequently re-polled. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Curbs can be disabled by building a path without curb in front of the ride its exit and fences can be disabled by building a queue without automatic fences. Changed: When using the precision build mode the item outline will now be translucent. (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Fixed: Fixed out of bounds spline curves. Changed: Gamepads can now build jukeboxes and select custom images on PCs. Added: When selecting a jukebox/speaker, icons will now indicate where all points are. The player is then asked to build an entrance and an exit. Fixed: Fixed sloped terrain tools being broken when using a gamepad. Changed: Spine track validation improved. Changed: Reorganized primitives and all primitives now have additional descriptions. This allows for rotatingan item around another rotation (pivot) point, or moving items along the axis of another item. (for technical reasons). In many cases the behavior is not too different from the "Legacy" physics, but to avoid breaking older rides, this "Legacy" physics model remains available. Changed: When building an entrance or exit and closing the ride info dialog, build mode will now be exited automatically. Most commonly created through the Hinge SurfaceType on a BasePart. Changed: Raised limit for image resolving, this should reduce the amount of times an image cannot be resolved when selecting an image using the image picker. Added: The game autosaves when leaving or disconnecting from the game now. Added: Lights synchronized with music will now synchronize the ride audio too when riding a ride. Added: Custom stall variants for the new and reworked stalls with a simpler design allowing them to be customized more easily. Added: Park information button next to the park entrance. Added: You can now mute players in the chat (via /mute and /unmute). Moving Objects. The mouse and keyboard are used for RollerCoaster Tycoon. Changed: Chat text imput no longer autoclears when losing focus without sending the text. Fixed: Fixed emoji being drawn under the chat. Fixed: Fixed an issue causing log flumes/rapid rivers to stop lifting vehicles up sometimes when using the improved physics model. Added: Triggers are now supported on rides with the legacy physics model. Fixed: Fixed hats/accessories becoming invisible when leaving POV camera. Fixed: Fixed some emotes that were not working. Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu. 1/14/2020. Fixed: Fixed trampoline not working properly for R15 characters. Added: New emotes: dance4, dance5, and backflip (requires R15 character). Fixed: Fixed an issue causing large offsets at spline connections. Fixed: Fixed the game failing to load on console if the connection is very slow. Water Park Tycoon. Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section. Added: Can now view guest thoughts in all stall dialogs. Fixed: Fixed an issue causing rides to stop animating. For support: send a Direct Message. Fixed: Fixed lantern secondary color not being there at all. Fixed: Fixed an issue causing rides to get stuck in odd positions (another attempt). Fixed: Fixed tracked rides crashing unintentionally. Fixed: Fixed UI getting stuck when aborting a loading operation on gamepads. If you were using items with default brightness in your park, they will be adjusted automatically as well. The impact is still being investigated, more information will be shared in-game as more information becomes available. Fixed: Fixed "improved" physics model not working. Changed: Off-grid building is always enabled now, the previously used setting to enable it has been removed. Added: Inner and outer corner sloped concrete and wooden roofs. When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. Added: In settings, you can now disable showing guest names above guest heads. Changed: Increased sequencer maximum time limit. It can activate other items whenever a player or guest steps on it. Changed: Improved error handling when editing the terrain. Changed: Moved all Primitives to their own scenery category. Fixed: Fixed errors when trying to load a park too quickly after joining. Fixed: Attempt to fix an issue causing the startup menu to not allow selecting an option on Xbox. Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building. This part of the Tutorial shows the player how to find rides and place them. Added: A new precision build mode can now be used when off-grid building is enabled (currently keyboard/mouse only, requires disable collisions on the park). Added: Chat commands: "/disable-shadows" and "/enable-shadows". From what I see there is a button with alot of squares to allow for that. Added: Ability to change the terrain material of the park its surrounding terrain. Fixed: Fixed an issue causing dynamic items to not be removed properly. Fixed: Fixed tracked rides in some cases not rendering the vehicles at all. Fixed: Fixed blur effect sometimes disabling and the UI flashing when the windows are reloaded. Changed: The main jukebox/speaker playlist is no longer reset when all jukeboxes/speakers are removed and will reactivate when a jukebox/speaker is built with a global playlist. The Tutorialis a section in Theme Park Tycoon 2 (in other games as well) that shows the player how to perform certain tasks in-game to help with their theme park. Manage all your favorite fandoms in one place! Fixed: Fixed an issue causing the LT/RT scrolling UI to not show up when using a gamepad. It should improve connections between pieces. In #TPT2 you can use the Precision Build Mode to plac. (Required new achievement: Activated!) Fixed: Fixed stars display in loading dialog. In this video, I show the newest Roblox Theme Park Tycoon 2 update. Fixed: Fixed clipping of the dropdown carets. Fixed: Fixed a bug where no piece could be built when segment starts are moved sometimes. Added: By getting achievements, you are now eligible to be promoted in the Theme Park Tycoon 2 group on ROBLOX. Adventure World Theme Park is a theme park located in Perth, Australia. Do Not Sell or Share My Personal Information. Added: New (redesigned) ride "Droptower". Sequencers cannot activate other sequencers. Fixed: Fixed an issue causing the curb in front of the refreshing fruits stall to not be removed when a path was built in front of it. (Flatrides/stations cannot overlap, paths cannot overlap, terrain cannot overlap.) Fixed: Fixed an issue where the remove option while building items (Y) would delete two items when selecting certain items. Added: New (redesigned) roller coaster Junior coaster. It can detect players in an area. It can still be disabled manually when desired. Fixed: Fixed an issue causing R15 characters to be seated too low in rides. This basically fixes all problems causing parts of wall-type items going invisible when not expected. Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used). Do Eric benet and Lisa bonet have a child together? Added: The precision build mode now supports resizing certain items. Fixed: Fixed rides/guest not showing during interval errors. Added: Chat command `/setguestmodeltype` (experimental, change between R6 and R15 guest models.). Changed: Improved guest pathing from and to ride seats on a few rides. Fixed: Fixed out of sync errors when selecting coaster pieces in some rare circumstances. Fixed: Fixed some savegames not loading properly. Changed: No more than 2 crashed vehicles are now drawn at a time. This should also minimize sudden twists of the track when dragging handles around. Fixed: Fixed an issue causing the first track to always be highlighted in jukeboxes instead of the track that is currently playing. Added: Added a range of new thoughts for visitors for stalls. Added: When building items, can now press [U] to undo/remove previously placed items. Changed: Instead of holding [Alt] to remove items quickly, now [Y] should be used instead (in some cases Alt would be locked to a press-down state). Added: The game now supports network streaming (improves join times, reduces system requirements for medium-large parks). Fixed: Fixed a bug where guests sometimes went invisible in queue lines. Changed: Terrain height manipulation visualization clarified. Fixed: Fixed ride info dialog disappearing when starting to build a new ride entrance or exit. Added: Due to upcoming Roblox changes the flexibility of the Jukebox game pass will be affected. Fixed an issue casuing some item names to not appear. For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park. Can be enabled in ride settings. And paths neither, by the way.. Fixed: Fixed an issue causing the ride information dialog to open up while building/moving an entrance/exit when using gamepads. Fixed: Fixed a bug where trains would sometimes not spawn with multiple disjoint track segments. The gamepass even has a rotation snapping feature where items can be rotated by either default (45), 22.5, 11.25 or just rotated freely (with free rotation enabled). Fixed: Fixed an issue where some parks would fail to load. It can be accessed in-game at the bottom of the settings menu. Changed: Maximum pathfinding length increased. Changed: Wide range of UI changes/adjustments. Added: 6 trees with snow, 3 rocks with snow, 1 bush with snow. Fixed: Fixed an issue causing items to not be able to be placed at high heights. Changed: No longer showing expansion options that are not adjacent to already unlocked land. Building new phase-turbine coasters will require an achievement (but also net more income). Fixed: Fixed an issue causing the mouse button release to not always be recognized when dragging items, terrain or axles. Fixed: Fixed some very critical wood grain issues on the wooden crates. Changed: Reorganized settings menu, added all-time guests count statistic. Added: Steep slope wooden wall and steep wooden roof. Changed: Changed some achievements to be easier to acquire (especially on touch devices). Fixed: Can not try to close other parks client-sided anymore (which then closed your own park instead). 25% 1.2K. Changed: Minor adjustments to the improve physics model. Changed: Legacy path items have been moved to seperate legacy paths tabs, they will be removed at some point (except for glass/shiny/image paths). Fixed: Fixed an issue causing guests to not be placed in their seats properly in rides. 2 new cylinder pole primitives. Changed: Changed item orders, changed some item names, changed some item subscripts.
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