Shadow Claw: Sometimes Shadow Sneak isn't enough. No backup should be needed, but Gyarados is a good fallback. Earth Power is coverage and Yawn is also an option. -Moonblast Glacia: Hariyama OHKOes both Glalie (and Walrein with Close Combat after a Fake Out), so the only annoyances are the Froslass. Ice Beam: Good against Grass types. - Extrasensory High Attack and Speed but low Special Attack and defenses. Camerupt Chimney Archie: I used a Beautifly with Silver Wind to safely take out Mightyena and Sharpedo, and Rock Slide Marshtomp for Golbat, but Manectric also works well. I hope this team works for you! - Sludge Bomb Psycho Cut- Decent power, STAB Megahorn and Close Combat are really strong STAB. Double Edge is general coverage as a very strong move, especially given the Rock Head Ability. - Double Edge: Level 45 What is a good in-game team for Sword and Shield? While Treecko might not be the best starter available, it certainly can still hold his own against Hoenn, especially because there is loads of water (insert IGN joke here). Manectric @ Manectite Tentacruel Return is probably the better option, since it'll do 102 STAB consistently instead of the regular 70 STAB from Facade. Ability: Rock Head P.S. Knock Off is helpful so Hariyama doesnt get completely walled by Ghosts types, but it should still be kept away from Psychic types. Focus Blast / False Swipe: False Swipe to help catch stuff, but Focus Blast is a great power move. - Roost My current team (in Alpha Sapphire) is Mega Blaziken (I lost my Blazikenite due to save data being erased somehow), Mega Gardevoir, Shiftry (From bros' Omega Ruby), Vigiroth, Swampert, and Skarmory. Getting Protean was one of the things I was actually patient enough for. Thunderbolt is a great move and fits better with the Mirror Coat set. - Double Hit Ability: Early Bird On the rare occasion you do use it in battle, Dragon Breath paralyzes everything without the Fairy typing and your respective Lati's signature move exists. Roserade: Route 117 (Roselia), Super Training (Shiny Stone) Thunder Wave / Hidden Power [Ice]: Always try for Hidden Power [Ice] for coverage, but otherwise Thunder Wave to catch stuff and paralyse an enemy. - Waterfall - Foul Play Ability: Overgrow (Mega Sceptile: Lightning Rod) For the last move, you can use Rain Dance to work with Swift Swim, or you can use Rock Slide or Hammer Arm for coverage. Power-Up Punch is just there to make his Attack even more OP, and the rest are coverage or fillers. Fire Blast and Flamethrower are great moves, but I prefer Fire Blast because of Contests. It can stand on its three-toed feet with a hunched posture, and pick up or grab objects with its hands, but when moving about it tends to run . Ability: Synchronize Return / Facade: STAB move. Finally, Rock Slide is nice coverage against Flying-types that may annoy Swampert (and is basically your only hope for Winona). Swampert is a great starter becuase its only weakness is Grass. - Thunderbolt Giving Mega Swampert 152 Speed EVs is for out speeding Pokemon in rain not faster than Mega Sceptile, his arch enemy. Wait until L21 to evolve Treecko, because it can only get Giga Drain at that point. Focus Blast is Steel coverage and Thunderbolt is extra coverage for other types. - Steel Wing Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free. Absol @ Absolite Set up 3 Dragon Dances on either the Claydol or Cradily, healing as needed, and freely sweep the rest of Stevens team. - Hidden Power (TM) / Flash (TM) / Thunder Wave (TM)*. Creepy Pokedex entries aside, this Pokmon has great Speed. Close Combat does more damage but has lower PP and lowers your defenses. Salamence: Meteor Falls Interior, requires Waterfall (Bagon) - Dragon Claw Ability: Pickup - Fire Fang Really helps with Fire Blast and Solar Beam. Hariyama is a very strong Pokemon with high HP and Attack stats, and has a large variety of moves to choose from. - Roost. Best part? Ideally, this is the Pokemon you want Ninjask to Baton Pass to. *TM51 Steel Wing can be found in Granite Cave. Tentacruel @ Black Sludge - Moonblast I sometimes rotate my Pokemon around, so these might not be the six I always use. Every move on this guy is very helpful, just make sure to get that Poochyena sticking out of the tall grass at the beginning of the game. I decided to use Bulk Up as Poison Jab is pretty hard to get, and I simply didn't have the patience. Gallade Thunder becomes totally OP when you add Rain Dance to it and if you send out a Mega Swampert (Swolepert) his Speed will double making him just that much more over-powered. - Steel Wing / Acrobatics. In this video I take 6 Pokemon that. In these cases, the more generally helpful item will be noted instead. Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free. - Fly Flamethrower is helpful against Stevens Steel types. Shadow Ball/Dazzling Gleam/Grass Whistle Volt Switch: is great STAB and lets you pivot. - Splash (starting move) > Leer (Level 26) > Aqua Tail (Level 35) > Waterfall (HM05 - Sootopolis Gym) TM50 Overheat is awarded to the player as a prize for defeating Flannery. "use it when you get it." Magnezone - Surf - Flamethrower Surf is a good move and is your means of water transportation. Ice Fang is coverage against Grass, and Stone Edge against Flying types. You can use Aqua Tail instead of Waterfall if you'd like, but I like the flinch Waterfall can give you. Just don't use against a Grass type. Discharge is the best STAB move it gets (The sidequest for TM24 Thunderbolt comes too late and is a waste of time). Aerial Ace for Fighting types. Psychic is stronger on the remaining Pokemon, and the Special Defense boosts from Calm Mind will allow Gardevoir to live Milotics Hydro Pump and take down Wallaces entire team. Zen Headbutt is solid filler coverage, and Earthquake is Earthquake! - Mirror Coat / Rain Dance. ), Item: Swampertite Skarmory for Cut, Strength, Rock Smash, and Fly. Thanks! TM Ice Beam: Sea Mauville - Stone Edge Really, just here for raw power and Waterfall. Raichu is fast enough to not need Quick Attack. Sludge Bomb- Good power, STAB Raichu or a Pikachu with light ball? Breloom/Sitrus Berry Hasty Nature - Mach Punch (lvl 23) - Air Slash / Fly Item: Black Glasses Shadow Claw is for Psychic types, and Earthquake is Earthquake. Equip an Oran Berry or use Potions during the battle to survive Nosepass Rock Tombs. - Sludge Wave - Psychic Flygon is the powerhouse of the team (it's worth training up Trapinch). Ability: Blaze > Speed Boost - Recover - Moonblast - Night Slash I use the exact same team as yours except Absol. I'm making my Swampert team that I used to beat the game. Flygon is one of my favorite mons of all time, plus we need a flyer, so I picked it. Confusion works well until you get Psychic, which is able to OHKO or 2HKO most neutral targets. - Cut (HM) Gardevoir @ Life Orb / Gardevoirite / Leftovers - Dragon Pulse / Dive. Hariyama was a lot better than expected in this playthrough. Sludge Bomb is STAB, Flamethrower is just for some coverage, Dark Pulse/Shadow Ball covers his only weakness in Psychic, and Will-O-Wisp/Infestation/Toxic is for chip damage, adding to his walling role. Pyre) / Infestation (TM83 - Sootopolis City) / Toxic (TM06 - Fiery Path), Shadow Sneak (Level 7 - May require Move Reminder), Aerial Ace (TM40 - Mauville City Pokmart). Poison Fang is STAB, but Acrobatics will typically be more useful. Swellow and Sharpedo are also constantly in the party, while Blaziken, Gardevoir and Manectric are constantly rotated, that way by the time I get to the Pokmon League I'll have a full party of six that are battle ready. - Fake Out / Focus Blast, Jolteon @ Air Balloon Bulk Up wasnt particularly useful at any point during the game, so the extra power Close Combat provided is generally the better idea. - Leer (starting move) > Volt Switch (TM72 - Obtained after defeating Wattson) He destroys everything. I guess you could use Eathquake. - Stone Edge: see above Any good water type alternatives for Walrein or Milotic? - Earthquake With Mega Sceptile's high Special Attack, it's a great filler move, plus it seems to come in handy a lot (other than its bad accuracy). - Leaf Storm (Move Reminder) Aggron has high Defense that can help it serve as an effective tank. - Acid (idk why I chose this but its what mine had) Aqua Tail is STAB and the rest is coverage (Crunch is STAB if Mega). If you really want to, you can replace Headbutt with Surf for another HM move, or Shadow Claw for better coverage. Don't evolve Vibrava until Level 47, so it can learn Boomburst. So Energy Ball is STAB, Dragon Claw is STAB as a mega and Earthquake and Rock Slide cover all other weaknesses. I would recommend Protean as it gives him STAB on every attack, but Colour Change is still useful in a lot of cases. This is a list of major battles the team will have to contend with. - Strength. Ability: Levitate Gallade Despite having usable STABs, [emailprotected] is obselete on the team type-wise and is generally used as an HM Slave (mostly for Dive, but Fly is also handy before getting the Eon Flute). Swampert @ Swampertite Linoone That's really it. - Ice Beam - Shadow Ball. You can teach Manectric Thunder Wave if you don't get the Hidden Power type you want, or for when you are about to catch a Legendary Pokmon. Dollface (Banette) @ Banettite The Diantha look-alike set would be ideal considering Hyper Voice is useless if I Mega Evolve Blaziken, but if you want to invest fully in Gardevoir, go ahead. - Waterfall: HM05, you need it to complete the game Now if you want to change a Pokemon go ahead. Ability: Guts - Ice Beam Lenny (Linoone) @ Nothing Earthquake is the best STAB move available to it, but Dig and Mud Shot both work well before then. - Flamethrower Banette helps against Phoebe and Sceptile, Walrein or Milotic can all handle Drake. Roserade @Miracle Seed/Black Sludge/Filler - Acrobatics - Crabhammer Omega Ruby. Which is better? Volt Switch and Thunder Wave are there if you ever need it, and HM Strength is there because Manectric is the perfect Pokemon to hold it. - Metal Sound. Brick Break/Dazzling Gleam Strength Every team needs that tank that makes everyone mad when it endures everything you throw at it. Here's his set-up: Gallade @ Galladite Mist Ball/Luster Purge. - Psychic: Level 31. Kiwi is my flyer. I understand what you're saying for Blaziken however you don't need to use Flare Blitz and High Jump Kick, I said you can otherwise use Blaze Kick and Sky Uppercut, I only taught my Blaziken Flare Blitz and HJK for when I was battling the Elite 4. dude change earth power to earthquake camerupt has higher attack than special. You can delete all HM moves once at the E4 and Linoone is good to deal with Phoebe. Ability: Synchronize / Trace --> Pixilate 1. Medicham @ Medichamite Close Combat / Brick Break- Your call. What is a good in-game team for Ruby, Sapphire and Emerald? Swampert @ Soft Sand If you want to Mega Evolve him for even more power instead of the Wide Lens accuracy boost, that works too. - Astonish (starting move) > Poison Fang (Level 27). - Fake Out / Rock Slide / Power-Up Punch. - Rock Smash. Until then, use whatever item you think works. - Strength Well since Sceptile is more specially offensive leaf blade isnt an option, of course you could have Giga drain instead but energy ball has more power which is better with an offensive pokemon like sceptile. - Dragon Pulse before Flannery, not enough coverage, id replace delcatty with a linnone hm slave and mightyana with garnavor with movesets of. With this set, you can cover all of his weaknesses other than Fighting, but then again, Gardevoir handles them easily. Its better to replace Growl with Mud Shot instead of Mud-Slap in case you need the accuracy drops the latter provides, but Marshtomp should start reliably KOing things by the time it gets Dig to no longer need Mud-Slap. - Dragon Claw Ability: Pickup - Waterfall. Ability: Intimidate - Rock Smash, Swellow @ anything - Psychic Stopping the new Fairies in their tracks doesn't hurt either. Switch training Ralts may be necessary for a while, as its too weak to deal with Poochyena and Zigzagoon (even with Confusion). Heart Scales: Repeatedly use Rock Smash on Route 111 (right outside Mauville City), Sceptile @ Wide Lens / Sceptilite - Coil Giga Drain is learnt by the prior evolution, I think. Metagross @ Expert Belt Sceptile. As for Waterfall and Dive, I'd suggest grabbing the Good Rod, fishing up a Carvanha, and shoving it into your box until you need it. - Ice Beam / Frost Breath - Dark Pulse. Just have a Pokmon in your PC knowing Dive. - Toxic Gardevoir is a great Pokemon in Gen 6 becuase of its new Fairy typing. For its moves, Earthquake is its main STAB. Only use it if you didn't choose Brick Break. - Rain Dance Phoebe: Give Gyarados a Persim Berry to block Dusclops Confuse Ray, and set up a Dragon Dance for free. Raichu @ Air Balloon Flygon @ anything - Rock Slide, Swords Dance- Most of the useful moves Sceptile can learn are physical. Swampert + Hariyama + Manectric + Absol + Gardevoir + Crobat This team, for starters, has a lot of possible mega-evolutions, so that's always fun! Ability: Sturdy With Skill Link, Bullet Seed becomes one of the best Grass-type moves out there, and Earthquake is a standard. Swampert is a Water & Ground Pokmon which evolves from Marshtomp. Finally an early Earthquaker! - Confuse Ray. - Double-Edge.
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